Thursday, August 7, 2008

Low Clickback Rates in In-Game Recruiter

You might have noticed the low clickback rates in KoC's in-game recruiter lately. At the start of the age (Age X or 10), the clickback rates were well and good although the recruiter itself fared slower than the alliance recruiter softwares. Apparently, clicking 1000 recruit ID's today would only yield to about 100 to a little over 200 return clicks a day. The reason?

Well, for one thing, the "buddy list" system has a lot to do with it. All those listed under your "friends" list will get top priority in the recruit page. Meaning, you can click them all up to five times regardless of their morale. Now this is a major advantage for alliance with a big membership since the alliance members can just focus on their "internal growth" without making clicks for the rest of the KoC players outside of their group. Imagine an alliance with 100 members clicking on the links of their allies in their "friends" list five times a day. That gives each of them roughly around 500 soldiers a day.


The seeming "imbalance" in the recruit system as influenced by the buddy list scheme poses significant advantages to big alliances as I've said before. Now the major drawback to this is that players who belong to smaller alliances---meaning, alliances with very small membership---can hardly expect any profit from the status quo. Unless of course you decide to invite other players to include you in their friend's list---and assuming they are active clickers---inasmuch as you do the same thing to them, the current recruiting system won't be giving you a huge TFF in the coming days. Huge as in four to five digits per day, or week.

What to do? Frankly, the only way for now is for you to add as many people as you can in your friends list, sending them messages urging them to do the same thing for you. Or you can try this.

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