Wednesday, August 27, 2008

When To Upgrade Fortification

Here is a list of the number of Invisibility Shields to sell in order to upgrade your fortification to the next level. Knowing when to upgrade your fortification given the number of Invisibility Shields you have helps a lot.

(This guide applies to AGE 12 as well)

If you have 5 Invisibility Shields and your current fortification is Camp, sell 1 Invisibility Shields and purchase Stockade.

If you have 6 Invisibility Shields and your current fortification is Stockade, sell 1 Invisibility Shield and purchase Rabid Pitbulls.

If you have 7 Invisibility Shields and your current fortification is Rabid Pitbulls, sell 1 Invisibility Shield and purchase Walled Town.

If you have 8 Invisibility Shields and your current fortification is Walled Town, sell 1 Invisibility Shield and purchase Towers.

If you have 18 Invisibility Shields and your current fortification is Towers, sell 2 Invisibility Shields and purchase Battlements.

If you have 30 Invisibility Shields and your current fortification is Battlements, sell 3 Invisibility Shields and purchase Portcullis.

If you have 55 Invisibility Shields and your current fortification is Portcullis, sell 5 Invisibility Shields and purchase Boiling Oil.

If you have 120 Invisibility Shields and your current fortification is Boiling Oil, sell 10 Invisibility Shields and purchase Trenches.

If you have 247 Invisibility Shields and your current fortification is Trenches, sell 19 Invisibility Shields and purchase Moat.

If you have 518 Invisibility Shields and your current fortification is Moat, sell 37 Invisibility Shields and purchase Drawbridge.

If you have 1,095 Invisibility Shields and your current fortification is Drawbridge, sell 73 Invisibility Shields and purchase Fortress.

If you have 2,336 Invisibility Shields and your current fortification is Fortress, sell 146 Invisibility Shields and purchase Stronghold.

If you have 4,964 Invisibility Shields and your current fortification is Stronghold, sell 292 Invisibility Shields and purchase Palace.

If you have 10,494 Invisibility Shields and your current fortification is Palace, sell 583 Invisibility Shields and purchase Keep.

If you have 22,154 Invisibility Shields and your current fortification is Keep, sell 1166 Invisibility Shields and purchase Citadel.

If you have 46,620 Invisibility Shields and your current fortification is Citadel, sell 2331 Invisibility Shields and purchase Hand of God.

*UPDATE (04/19/2009)
You may also want to visit our page on WHEN TO UPGRADE YOUR SIEGE TECHNOLOGY.
Continue reading here.

Saturday, August 23, 2008

Kings of Chaos Admins Interview

Check out a previous interview with the Kings of Chaos Admins. Continue reading here.

Friday, August 22, 2008

Training Down Your TFF

KoC players oftentimes decide to train down their TFF. That is, they decide to decrease their number of soldiers. Training down essentially signifies training your untrained soldiers into spies or sentries, OR retraining your trained attack/defense soldiers into spies and sentries. Spies and sentries do NOT count as part of your TFF.

More often than not, players train down because they are becoming usual targets for gold since accounts with a huge number of soldiers have high TBG. Players also train down because they want to have more spies or sentries AT THE EXPENSE of lowering the amount gold (income) they get every 30 minutes.

One way to effectively maximize your efforts to train down and making the most out of your TBG is to wait for your gold to reach a certain amount BEFORE spending it to train your soldiers into spies/sentries. For example, I may have 175,000 TBG and I need to train 200 spies. The best option that you can take is to wait for your available gold to reach 700,000. Thereafter, you can spend that gold to train spies. The reason behind this method is simple: the moment you train 50 spies with your 175,000 gold from your TBG, your TBG immediately DECREASES. Thus, after training 50 spies out of your target of 400 spies, you'll be having a lower TBG to spend for the next 350 soldiers to be trained.

The more basic reason is that SPIES give you a lower TBG compared to untrained/trained soldiers. Spies only give you 12 gold per 30 minutes whereas untrained/trained soldiers give you 28 gold. That's a huge difference assuming you have a big size of armies.

You can also decide to sell-off some of your weapons or tools so that you can get the gold you need to train spies. However, the drawback is that you lose weapons in the process. But if you are to choose this method, make sure that you sell spy tools if you want to train spies, or sell sentry tools if you want to train sentries. This is in order for you to at least compensate for the corresponding weapons you will lose in the sell-off process.
Continue reading here.

Thursday, August 21, 2008

Kings of Chaos Recruiter


Kings of Chaos players are constantly searching for a recruiter. In the previous ages, players who were skilled in formulating software codes created KoC recruiters, or the so-called clickers for the game. Among the popular Kings of Chaos recruiters back then include Phoenix Rising's Wildfire with the CW tool, Striker Clan's Click Demon and many others. This age (Age X or Age 10), there are NO formal recruiters yet although there is an in-game recruiter available. However, there is one recruiter which is still in the development process.

It's called ClickBackPlease. It's still on the Alpha stage, meaning it's still a TEST release. The creator of the recruiter is a player named NotDeadYet. For more information about the latest Kings of Chaos recruiter, you can visit here.
Continue reading here.

Sunday, August 10, 2008

Banking Tips

Banking is one way for you to buy stronger weapons later in the age, or purchase siege and fortification upgrades that are too costly. It might be that your Turn-Based Gold (TBG) isn't enough to give you the capability to buy weapons or purchase upgrades, so you resort to banking. But what exactly is banking? And how do you "bank"?

First-off, banking is purchasing cheaper weapons (or even stronger ones depending on your gold) with your TBG. The principle is to buy weapons that are intended to be sold-off later. Selling-off these "banked" weapons later gives you gold which you can use in turn to purchase stronger weapons or siege and fortification upgrades. (See list of siege technology and fortification upgrades)

For example, you want to purchase 1 Blackpowder Missile which costs 850,000 gold but you only have 350,000 available gold. You may choose to buy 1,750 sticks instead with the 350,000 gold. Note that all attack and defense weapons are 75% worth of their purchased value when you sell them. A stick which costs 200 gold when bought costs 150 when sold. Since you already have 1,750 sticks in your armory, all the 1,750 sticks would give you 262,500 gold assuming you sell them all (1,750 sticks multiplied by 150 gold per stick sold). And since 1 BPM costs 850,000, then:

850,000 - 262,500 = 587,500 gold. You still need 587,500 gold for you to be able to buy 1 BPM. Bank more sticks until you reach 587,500 gold worth of sticks more. That is:

587,500 gold (needed worth of sticks) divided by 150 gold (sell-off value per stick)
= 3,916.67 sticks (the number of sticks you need to bank in addition to the 1,750 sticks you already have)

In short,

1 BPM (850,000 gold) = 5,666.67 sticks (approx. 850,000 gold)

By the time you already have 5,667 sticks, you can now sell-off those sticks so that you can get 850,000 gold, enough to buy 1 BPM.

Remember, do not bank on covert tools (spy/sentry tools) as these only give you 60% worth of gold from their original purchase price. Attack/defense weapons, on the other hand, give you back 75% worth of gold when these weapons are sold-off.

Perhaps the more important role of banking falls under siege technologies and fortifications upgrade.
Continue reading here.
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