Friday, January 16, 2009

Is Kings of Chaos Down?

Kings of Chaos KoC Down
For some reason, KoC has been frequently down. It appears that the website has been inaccessible for many times since Age 11 began. Will the lost game-time be compensated with the amount of TBG and attack turns similar to what has been lost while the KoC website was down? We won't be expecting that to happen although, of course, it would be good if the KoC administrators would fill our expectations. But then again, everybody else (I think) has been experiencing the same problem. It's all fair as far as everybody is concerned. Continue reading here.

Friday, January 9, 2009

KoC Age 11: The Age of GOLD

Kings of Chaos KoC Age 11 Age of Gold
Kings of Chaos Age 11 is the age of GOLD. Why? Two things: one, TBG has been raised and, two, Unit Production (UP) upgrade has been raised to 640 a day. This age, TBG for soldiers is now at 80 gold while TBG for coverts is at 20 gold. With a UP of up to 640 per 24 hours, Gold won't be hard to find for Age 11. What more if you're race is Humans or Dwarves?

Now that speaks a lot for Orcs. As this age is supposed to be the age of gold, Orcs will be having better chances of stealing more. That goes for all the other races although, of course, Orcs have the upper hand offensively. Which is why it makes sense that the attack turns that any player can bank has been raised to 500. Meaning, this age will also be an age where players are compelled to attack more.

With more gold you can buy more weapons, of course. Remember, though, that Elves have been given a higher spy bonus as compared to last age. Now, they have 40% spy bonus, which means they'll be having a better edge in destroying weapons this age as compared to the previous one. However, a higher spy bonus does not mean a higher chance at succeeding at sabs. The best things that the change in spy bonus can give are: 1)better chance of seeing gold in the battlefield, and 2)better chance at sabotaging other players whose sentry ratings are somewhat closer to your spy rating (assuming you're an Elf). In short, the higher ranking players will be in for a rough ride against Elves this age while the lower ranking players will have more time to breathe.

The sad part is that the Undead race bonus for sentry has been lowered to 30 percent, which means the Undead race is no longer at par with Elves in terms of defending sabotage attempts. The Undead will have to either make the most out of their strike action bonus by constantly spending their turns in return for gold which can be spent on sentry tools, or try to keep a high total fighting force (TFF) for a high TBG which can be spent on, again, sentry tools.

Dwarves are given more "thickness" this age. Meaning, with an increase in the income bonus and a high defense bonus, it is easy to see why Dwarves are in a better position of lazily sitting around and increasing their TFF compared to last age. If you're a Dwarf this age and you're aiming for a high TFF, you won't be having much need for you attack turns.

As far as I see it, Kings of Chaos (KoC) Age 11 will be the age of GOLD. Humans have a lot more to spend. Orcs have a lot more to steal. Dwarves have a lot more to boost their defense. Elves will bring more sabotage damage. Unfortunately, the Undead race has a lot more to work on.
Continue reading here.

Thursday, January 8, 2009

KoC Tools Updates

I have updated the Kings of Chaos Tools that I made. They are now fit for Age 11. The TBG calculator which you can find at the bottom of every page of the site has been adjusted accordingly (80 TBG for soldiers, 20 TBG for coverts, plus the race bonuses). Also, the Spy and Sentry ratings calculator which you can find HERE has also been adjusted.

Have fun this age! Continue reading here.

Wednesday, January 7, 2009

KoC Age 11

Kings of Chaos Age 11 has begun. Updates on the previous game version were made. These enhancements include:

  1. E-mail during log-in is no longer required. Only the username and password are needed.
  2. Captcha now appears from time to time.
  3. Attack and recon players with just ONE click.
  4. Clicking on a player's name in the battlefield will show you more info about the player without leaving or reloading the page.
  5. Various interface changes, notably in the command center.
  6. TBG updates: 80 gold for soldiers and 20 gold for coverts.
  7. Maximum unit production per day raised to 640.
  8. Attack turn limit raised to 500.
  9. Dwarves now get 15% income bonus; Elves now get 40% spy bonus; Undead sentry bonus slashed down to 30%.


I'll be posting my views on these changes later. Cheers and have fun playing this age!


Continue reading here.

Wednesday, December 3, 2008

How to Get a Fast Start at the Beginning of the Age


How do you get a good start at the beginning of the age? There are several possible answers to that question. The following tip is only one of the ways.

1) The first thing to do at the start of the age is TO INCREASE the number of soldiers (or total fighting force, TFF) that you have. Spend the initial gold given at the start of the age on UNIT PRODUCTION (UP) upgrade. Take note, however, that UP costs have varied throughout the various ages. Thus, if the initial gold can be spent on UP upgrade, spend it. If not, spend the gold on retraining your soldiers into TRAINED ATTACK SOLDIERS and buying as much defense mercenaries with the remaining gold. If there is littl gold left, buy some defense weapons.

2) Stack-up your attack turns until they reach somewhere between 200-230 or anything less than the limit of 250. This will take some time (roughly around 25 days assuming you get 1 turn per 3 hours and you're aiming for 200 attack turns). While waiting, spend your TBG (Turn-based gold) on training attack soldiers, purchasing defense weapons and buying defense mercenaries.

3) After earning the turns, RETRAIN some of your attack soldiers into SPIES. The number depends on your style or preference, but I suggest maintaining at least 75-100 attack soldiers. And then;

4) Spend a few turns attacking AND spending the gold on ATTACK WEAPONS. I suggest spending somewhere between 20 and 50 turns and using the gold you pillage to purchase the highest attack weapon possible. It may not necessarily be a Blackpowder Missile YET. And then;

5) Spend another 20 to 50 turns. Use the gold you get to upgrade your UP if you still haven't upgraded it yet. AND/OR, use the gold to upgrade your Covert Level. And then;

6) Spend the remaining turns that you have left and using the gold you get to raise the following areas in ORDER: (a)Siege technology (b)Attack Weapons (c)Spy tools (d)Covert level (e)Defense weapons (f)Sentry tools. I recommmend that you focus on building your SENTRY RATING by purchasing sentry tools and training sentries IF the attack turns that you have REMAINING are between 50 or below.

7)REPEAT PROCESS.
REMEMBER, the tip that I gave you is just of the MANY ways to start the age, and it depends roughly on your playing style (i.e. your RACE, your game activity). I'll try to write some others
Continue reading here.
KoC Gold Calculator

Number of Attack Soldiers
Number of Defense Soldiers
Number of Untrained Soldiers
Number of Spies
Number of Sentries
Select Race

Gold Per 30 Minutes