I have updated the Kings of Chaos Tools that I made. They are now fit for Age 11. The TBG calculator which you can find at the bottom of every page of the site has been adjusted accordingly (80 TBG for soldiers, 20 TBG for coverts, plus the race bonuses). Also, the Spy and Sentry ratings calculator which you can find HERE has also been adjusted.
Have fun this age!
Continue reading here.
Thursday, January 8, 2009
Wednesday, January 7, 2009
KoC Age 11
Kings of Chaos Age 11 has begun. Updates on the previous game version were made. These enhancements include:
I'll be posting my views on these changes later. Cheers and have fun playing this age!
Continue reading here.
- E-mail during log-in is no longer required. Only the username and password are needed.
- Captcha now appears from time to time.
- Attack and recon players with just ONE click.
- Clicking on a player's name in the battlefield will show you more info about the player without leaving or reloading the page.
- Various interface changes, notably in the command center.
- TBG updates: 80 gold for soldiers and 20 gold for coverts.
- Maximum unit production per day raised to 640.
- Attack turn limit raised to 500.
- Dwarves now get 15% income bonus; Elves now get 40% spy bonus; Undead sentry bonus slashed down to 30%.
I'll be posting my views on these changes later. Cheers and have fun playing this age!
Continue reading here.
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age
Wednesday, December 3, 2008
How to Get a Fast Start at the Beginning of the Age

How do you get a good start at the beginning of the age? There are several possible answers to that question. The following tip is only one of the ways.
1) The first thing to do at the start of the age is TO INCREASE the number of soldiers (or total fighting force, TFF) that you have. Spend the initial gold given at the start of the age on UNIT PRODUCTION (UP) upgrade. Take note, however, that UP costs have varied throughout the various ages. Thus, if the initial gold can be spent on UP upgrade, spend it. If not, spend the gold on retraining your soldiers into TRAINED ATTACK SOLDIERS and buying as much defense mercenaries with the remaining gold. If there is littl gold left, buy some defense weapons.
2) Stack-up your attack turns until they reach somewhere between 200-230 or anything less than the limit of 250. This will take some time (roughly around 25 days assuming you get 1 turn per 3 hours and you're aiming for 200 attack turns). While waiting, spend your TBG (Turn-based gold) on training attack soldiers, purchasing defense weapons and buying defense mercenaries.
3) After earning the turns, RETRAIN some of your attack soldiers into SPIES. The number depends on your style or preference, but I suggest maintaining at least 75-100 attack soldiers. And then;
4) Spend a few turns attacking AND spending the gold on ATTACK WEAPONS. I suggest spending somewhere between 20 and 50 turns and using the gold you pillage to purchase the highest attack weapon possible. It may not necessarily be a Blackpowder Missile YET. And then;
5) Spend another 20 to 50 turns. Use the gold you get to upgrade your UP if you still haven't upgraded it yet. AND/OR, use the gold to upgrade your Covert Level. And then;
6) Spend the remaining turns that you have left and using the gold you get to raise the following areas in ORDER: (a)Siege technology (b)Attack Weapons (c)Spy tools (d)Covert level (e)Defense weapons (f)Sentry tools. I recommmend that you focus on building your SENTRY RATING by purchasing sentry tools and training sentries IF the attack turns that you have REMAINING are between 50 or below.
7)REPEAT PROCESS.
REMEMBER, the tip that I gave you is just of the MANY ways to start the age, and it depends roughly on your playing style (i.e. your RACE, your game activity). I'll try to write some others Continue reading here.
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age
Friday, November 28, 2008
KoC Effective Offense Strategy

There are at least three scenarios to consider if you are to mount an offensive against your enemies in the battlefield: (1) If you are a member of an alliance and you're staging an offensive against another member of an alliance, (2) if you do not have an alliance and you're staging an offensive against another member of an alliance, and (3) if you do not have an alliance and you're staging an offensive against another player who does not belong to an alliance. In any of these three cases, the key is to create a good strategy.
(1) If you are a member of an alliance and you're staging an offensive against another member of an alliance:
Avoid hitting other members of the alliance, especially the officers (if there are any) of your target. This may ensure that no other players from the other alliance will be hitting you, and that the attacks/sabotage attempts will only be between you and your target. If, however, other players from the other alliance hit you, it is best to engage them in a dialogue and tell them to stay out of the conflict. If they continue hitting you, then seek the help from your clan mates. In the end, an all-out clan war is most likely to follow.
(2) If you do not have an alliance and you're staging an offensive against another member of an alliance:
It is most likely the case that the alliance members of your target will try to hit you. If you have a decent spy rating, retaliate by sabotaging back those who are hitting you. You can even try to "farm" them, assuming you have a higher strike action than their defense. The idea is that you will be bringing damage to more players instead of just one, and your enemies only have one person to strike against. Make sure that your focus remains on your sole target. Be warned, though, that this type of warfare can take the rest of the age unless you try to offer a truce.
(3) If you do not have an alliance and you're staging an offensive against another player who does not belong to an alliance:
This is the perhaps the best fight to fight, so to speak, since you're battling a single player with no affiliations. Outsmart him by turning him into your farm. Attack him five times a day (the attack limit is 5 times per 24 hours on one player) in order to deprive him of his precious gold while killing his spies and sentries at the same time. Sabotage first either his sentry tools or defense weapons, followed by his spy tools and attack weapons IF you initiated the conflict. Otherwise, do the opposite strategy which is to sabotage first his attack weapons and spy tools followed by his defense weapons and sentry tools.
Remember, this guide is not a fool-proof strategy. Circumstances may vary along the way. Continue reading here.
Sunday, November 2, 2008
KoC Races: Humans, Dwarves, Elves, Orcs and Undead

You can choose your own race in Kings of Chaos. Each race has its own bonuses, giving certain advantages, from attack to defense, or from spy to sentry. Choosing a race should depend on your game style so that you can maximize the corresponding bonuse for each race. Here are some tips on what KoC race to choose.

UNDEAD
35% Sentry Bonus
50% Fewer Casualties
20% Attack Bonus
If you plan to use your attack turns instead of saving them up, and if you intend to hit elves and humans, it is best for you to choose the Undead race. With 50% fewer casualties, you will lose less soldiers in battle. The 20% attack bonus gives you an edge over other races, specifically Humans and Elves since they have no defense bonus. With 35% sentry bonus, there is less chance for Humans and Elves to sabotage you in retaliation. Dwarves and Orcs also have less chance of seeing your gold in the battlefield.

ORCS
40% Attack Bonus
20% Defense Bonus
If you plan to consistently use your attack turns and attack high-ranked players with high defense or players who wait for their gold to pile-up before spending them, it is best for you to choose Orcs. The 40% attack bonus gives you maximum damage potential to the enemy, giving more chance to steal gold. Add to that the bonus given by your siege technoloy and the attack rate of Orcs is taken to a whole new level. Orcs are ideal for attacking and stealing gold from top players. The 20% defense bonus gives a slight protection against attacks from other players who might be seeing the gold you have stolen from other players.

HUMANS
25% Income Bonus
15% Spy Bonus
If you plan to use your attack turns every now and then and scout for targets in the battlefield, it is best to choose Humans. The 25% income bonus provides the gold you need to spend on a wide range of weapons, from defense to attack and from spy to sentry. Beware, though, because Humans are potential farm targets because of their high income, especially Humans with huge armies. You can decide, however, to minimize the number of soldiers you have in order to prevent being farmed. It is in my belief that the Human race is the most well-rounded race. Humans can become stout defenders by purchasing more defense weapons and sentry tools. They can also become huge attackers by purchasing more attack weapons and spy tools.

ELVES
35% Spy Bonus
40% Fewer casualties
If you intend to focus on spying and sabotaging other players, as well as on breaking the sabotaged defense weapons of your enemies, it is best for you to choose Elves. The 35% spy bonus gives you a big advantage in terms of seeing the gold of other players in the battlefield and sabotaging the weapons of your enemies. With 40% fewer casualties, you will be losing less soldiers when you attack other players for gold or for breaking the weapons you have sabotaged.

DWARVES
50% Defense Bonus
10% Income Bonus
If you intend to stack-up your attack turns, if you check your account for the purpose of spending your gold, or if you log-in to your account rarely, it is best for you to choose Dwarves. With 50% defense bonus (which is the highest bonus so far in Kings of Chaos this age), you will be able to defend the attacks of other players, thereby securing your gold for yourself. And with 10% income bonus, you can have more gold to spend on defense weapons, further boosting the thickness of your defense to thwart the attacks of your enemies in the battlefield.
Continue reading here.
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races
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